This personal project was developed over the course of a week in Unreal Engine 5.
The large mushrooms and stone archways were modelled in Blender and textured in Substance Painter. The terrain was sculpted in Blender and textured in UE5 using Megascans assets. Foliage and medium-scale mushrooms are sourced from Megascans.
The focus of the project was to create a cohesive, stylised environment using a combination of custom and scanned assets.